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The problem: it is possible that the game ignores what the xinput1_3.dll and x360ce.ini files generated by x360ce.exe tell it about your controller being a 360 gamepad and treats it like it did before (which means rotating the stick still does not get recognized properly).
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"Press (A) to Start" instead of "Press Button 1 to Start"), which means it worked. You have to put the x360ce.exe in the /Brothers - A Tale of Two Sons/Binaries/Win32 directory, run it and map the buttons and analog sticks of your Logitech controller to XBox buttons and sticks.Īfter this, you start "Brothers" and if you are lucky, it shows XBox buttons in the UI now (e.g. In that case, you can try to make the game think you use an original XBox 360 controller by using the freeware program "x360ce". It seems to work perfectly for XBox 360 gamepads or gamepads which also use Xinput instead of Direct Input (I never understood what this is all about, always seemed like a dirty tactic by Microsoft to achieve another monopoly position in a market).Ĭan you walk in any direction, 360° and are you able to sneak by pushing the analog stick gently/halfway in one direction? If you can only move the brothers in one constant speed and if they can only walk in 8 directions, then that would be an indicator that your gamepad does not get recognized fully by the game (I guess it only maps the WASD keyboard controls to the gamepad) I had the same problem with my cheap SpeedLink gamepad.
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